Sci-Fi Terminal Gulpee Slush
par Solomon_Blaze
Built to match other Sci-Fi Terminal shops. Settings left at default. …
par Solomon_Blaze
Built to match other Sci-Fi Terminal shops. Settings left at default. …
par Solomon_Blaze
Built to match other Sci-Fi Terminal shops. Settings left at default. …
par Solomon_Blaze
Built to match other Sci-Fi Terminal shops. Settings left at default. …
par Solomon_Blaze
Built to match other Sci-Fi Terminal shops. Settings left at default. …
par Solomon_Blaze
Medieval style barn. 4X7 footprint. Originally made as a ride skin for my Barn Drifter's Medieval upload. …
par Solomon_Blaze
Recolored Hyperjump inside a more-or-less Mission styled church. Sequence adjusted, produced 1120 prestige with 100% queue rating. E/F/N rating of 3.90/3.55/3.51 with a 137.77 second duration. …
par Solomon_Blaze
Rough approximation of a thatched Nordic longhouse. Contains two empty shop spaces with room available for more shops or facilities if necessary. …
par Solomon_Blaze
Built to match other Sci-Fi Terminal shops. Settings left at default. …
par Solomon_Blaze
Hop The Gaps style coaster. E/F/N ratings: 8.14/5.85/2.50 (yes, those numbers are correct). Prestige approximately 750 @100% queue rating with no track scenery at all; will be about 950 or more at High or better track scenery rating. Cost $2,665.75. Satisfies requirements for first airtime trophy, Silver/medium coaster requirement for The Great Tree, and Bronze/easy coaster requirements for King Coaster and Goldmine Tower. …
par Solomon_Blaze
Built to go with my Longhorn coaster but works with any Western theme. Contains a staff building, restroom, Chief Beef, Pipshot Juice, Hat's Fantastic, and Cosmic Cow Milkshakes. …
par Solomon_Blaze
Built to match similar Frontier-created buildings and facilities. Using Move Snap to lower it precisely 1m will place it correctly on flat ground. …
par Solomon_Blaze
Fantasy styled mini-prison for pickpockets you catch. Place away from paths then use select grid to place path squares inside. Trapping pickpockets inside keeps new ones from spawning in their place. …
par Solomon_Blaze
Cloud shaped building with toilets and two drink shops, Gulpee Energy for lightning and Pipshot Water for rain, all of it topped with a biplane. Room for a queue underneath to the left of Gulpee Energ …
par Solomon_Blaze
100% scenery rating in one pickled package; 25 Meat skewer courgette pieces stacked together. Idea taken from the PC version workshop, not mine originally. …
par Solomon_Blaze
Based on Silversmith Manor. Features six empty spaces for shops although one or more could easily be changed to facilities. Footprint measures 3X5. Suitable for pirate or fairytale themes. …
par Solomon_Blaze
For use on the path to the mountain in Goldmine Tower near the bridge. May require f*****ning the ground using a small ride. …
par Solomon_Blaze
Contains a staff building, first aid, information booth, and toilets. Built for main street in Goldmine Tower. …
par Solomon_Blaze
Large shop shell built for Oak Island. Designed expressly to fit over a junction of 10m wide paths. Four shop fronts and two facility spaces as built in a 5X7 footprint. (Could also be used as a ride skin with some minor tweaks; for example Swift Drifters will fit inside easily once the interior walls are removed.) Reuploaded (twice) to fix issues preventing it from being built on Oak Island. …